Sounds like he is referring to how OpenGL stores the matrices, as a 1d array of 16 elements, while OSG stores them as a 2d array of 4x4. biv
On 8/25/08 10:43 AM, "Robert Osfield" <[EMAIL PROTECTED]> wrote: > Hi Sajjad, > > The OSG only has 4x4 Matrix classes, OpenGL itself also just has 4x4 > matrices, save for some specific uniforms that have 4x3 matrices. > There are no 2D or 1D matrices in either the OSG or OpenGL. > > Could you please explain what you are trying to achieve, then perhaps > others will be able to point you in the right direction. > > Robert. > > On Mon, Aug 25, 2008 at 4:20 PM, ami guru <[EMAIL PROTECTED]> wrote: >> Hello forum, >> >> Quite new to this rendering system. >> >> I would like to know which file does contain the mapping of the OSG >> matrix(2D) to the OpenGL matrix(1D) in the Source? >> >> >> Regards >> Sajjad >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org