Sounds like he is referring to how OpenGL stores the matrices, as a 1d array
of 16 elements, while OSG stores them as a 2d array of 4x4.
biv


On 8/25/08 10:43 AM, "Robert Osfield" <[EMAIL PROTECTED]> wrote:

> Hi Sajjad,
> 
> The OSG only has 4x4 Matrix classes, OpenGL itself also just has 4x4
> matrices, save for some specific uniforms that have 4x3 matrices.
> There are no 2D or 1D matrices in either the OSG or OpenGL.
> 
> Could you please explain what you are trying to achieve, then perhaps
> others will be able to point you in the right direction.
> 
> Robert.
> 
> On Mon, Aug 25, 2008 at 4:20 PM, ami guru <[EMAIL PROTECTED]> wrote:
>> Hello forum,
>> 
>> Quite new to this rendering system.
>> 
>> I would like to know which file does contain the mapping of the OSG
>> matrix(2D) to the OpenGL matrix(1D) in the Source?
>> 
>> 
>> Regards
>> Sajjad
>> 
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> 
>> 
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