Hi,

after reading Viggo's post I changed my implementation to use FRAME_BUFFER 
instead of FRAME_BUFFER_OBJECT and this did the job for me. 
At least on the fast machine (the one I posted details about earlier) it now 
runs fast enough without having to make sacrifices resolution-wise and this is 
all I could hope for at the moment ;)

If I find out other ways to speed every up or deal with this problem I will let 
you know.

Thanks,
Steffen
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