Hi all, First of all, a little question : I have a draw time increasing... after about 10 minutes the FPS is little due to very hight draw time... What can do that ? what the draw do ?
Here are some questions about OSG application optimizations : When applying a jpeg texture on a node, I suppose that the texture is uncompressed, and I can assume that it takes the size equal to the same BMP picture. Even if the Texture::setUnrefImageDataAfterApply is true, how can I compute the memory the picture uses ? I just want to make my program use less memory... About the Ref_ptr : when are they deleted ? because I saw that when elements in the scene are deleted, memory decrease a little... and some minutes after that, memory has decreased more... So I assume that the ref_ptr sometimes takes more time to free the datas... isn't it ? Thanks a lot. Regard, Vincent.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org