Hi,

What is wrong ? It does not work ? Method accepts Light ptr. If you have 
LightNode simply use getLight() to pass right argument.

Wojtek
  ----- Original Message ----- 
  From: Adrian Egli OpenSceneGraph (3D) 
  To: [EMAIL PROTECTED] ; OpenSceneGraph Users 
  Sent: Wednesday, September 24, 2008 10:17 AM
  Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps (LispSM)


  Thanks, 

  it doesn't solve my problem. i will have a look into the code as soon as i 
have some time left

  adrian 


  2008/9/24 Wojciech Lewandowski <[EMAIL PROTECTED]>

    Thank You, Adrian

    Lispsm classes derive all methods from StandardShadowMap & 
MinimalShadowMap. StandardShadowMap has setLight method. I believe this is what 
you want.

    Cheers,
    Wojtek

     -----Original Message-----
    From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Adrian Egli 
OpenSceneGraph (3D)
    Sent: Tuesday, September 23, 2008 10:46 PM
    To: OpenSceneGraph Users
    Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps 
(LispSM)


      Sorry, answered to  wrong list 
      but here i am right :-) 


      Hi all, 

      great algorithm. i have just one question. my scene has a lof of lighs, 
but only one should cast shadows. so would it be possible to add a method like 
in parallel splitted shadow map to tell the algorithm witch light it should be 
used for shadow casting. 

      please have a short look at : 
              _ParallelSplitShadowMap-> 
      setUserLight(m_sun.get());

      this method allow to tell the sun light. :-) for example 

      adrian 




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