Thanks, Robert

Roger, I have modified the code so that it explicitly uses Matrixd in 
problermatic cases. So in practice there are no compilation errors, but shadows 
are still computed using doubles. I would not risk using float Matrices 
internally because I saw how vulnerable was ConvexPolyhedron code to lower 
precision. ConvexPolyhedron performs crucial role in shadow volume 
computations. 
I also noticed that CullVisitor uses double Matrices as well. So I have one 
more good excuse because all classes based on ViewDependentShadowTechnique are 
closely tied to CullVisitor ;-) 

Cheers,
Wojtek

  ----- Original Message ----- 
  From: Roger James 
  To: OpenSceneGraph Users 
  Sent: Monday, October 06, 2008 12:05 PM
  Subject: Re: [osg-users] Compile errors in SVN head shadow codewith 
floatmatrices


  Robert Osfield wrote: 
On Sat, Oct 4, 2008 at 9:40 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
  Thanks,

I will try to fix these. As soon as possible.
    
Wojtek's fixes are now checked in  ;-)
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  Thanks guys,

  That was quick!

  Roger



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