I'd like to make sure I understand something I'm doing.  I'm calling 
decompose() on a modelview matrix.  I get a translation vector, rotation 
quaternion, scale vector, and scale orientation quaternion.

How do I put them back together to get the original matrix?  As I said, I'm 
trying to check my understanding of what it is doing.

I have converted the translation vector to a translation matrix, the scale 
vector to a scale matrix, and the two quaternions into rotation matrices.  
(Maybe they should be something else?)

Then I've tried multiplying matrices in various orders, and I haven't gotten it 
right.  I don't see decompose used in the examples.

Thanks,
andy

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