I'd like to make sure I understand something I'm doing. I'm calling decompose() on a modelview matrix. I get a translation vector, rotation quaternion, scale vector, and scale orientation quaternion.
How do I put them back together to get the original matrix? As I said, I'm trying to check my understanding of what it is doing. I have converted the translation vector to a translation matrix, the scale vector to a scale matrix, and the two quaternions into rotation matrices. (Maybe they should be something else?) Then I've tried multiplying matrices in various orders, and I haven't gotten it right. I don't see decompose used in the examples. Thanks, andy
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