Hi Robert,

Robert Osfield wrote:
> If your frame rate drops when you zoom it suggests you are fill
> limited which shouldn't be related to the FBO/PixelBuffer/FrameBuffer
> choice for the RTT as it's res is fixed.   Hight RT cost would make
> give the app less time to do this fill so perhaps the extra fill is
> just the final straw that broke the camels back.
> 
> W.r.t FBO RTT performance - it should be better than
> PixelBufer/FrameBuffer as it will avoid the need to a copy to texture
> (there isn't GLX support for PixelBuffer Render To Texture).  If you
> are getting worse performance then this is a driver issue.
> 
> What drivers/hardware are you using?

I am using an NVIDIA GeForce 6200 on SuSE Linux 11 and the current drivers from
NVIDIA. Here are the relevant parts of my glxinfo (the necessary extensions for
FBO rendering are all present as well):

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6200 TurboCache(TM)/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 173.14.09

Alex.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to