Hi Robert, Robert Osfield wrote: > If your frame rate drops when you zoom it suggests you are fill > limited which shouldn't be related to the FBO/PixelBuffer/FrameBuffer > choice for the RTT as it's res is fixed. Hight RT cost would make > give the app less time to do this fill so perhaps the extra fill is > just the final straw that broke the camels back. > > W.r.t FBO RTT performance - it should be better than > PixelBufer/FrameBuffer as it will avoid the need to a copy to texture > (there isn't GLX support for PixelBuffer Render To Texture). If you > are getting worse performance then this is a driver issue. > > What drivers/hardware are you using?
I am using an NVIDIA GeForce 6200 on SuSE Linux 11 and the current drivers from NVIDIA. Here are the relevant parts of my glxinfo (the necessary extensions for FBO rendering are all present as well): name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 client glx vendor string: NVIDIA Corporation client glx version string: 1.4 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 6200 TurboCache(TM)/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.09 Alex. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org