Hi all,

I am working on a feature sheet for OpenSceneGraph based applications. It
would be helpfull, if we better understand some
limits for most of the systems we have, or we like to support.

If we assume that we have elder systems.... OpenGL 1

: UV limits / Multi-Texture layers
: Texture maps / Env. Map etc
: Texture Size / Resolution
NO : GLSL
: Polygons for 60FPS
: ...


If we assume that we have common systems.... OpenGL 2

: UV limits / Multi-Texture layers
: Texture maps / Env. Map etc
: Texture Size / Resolution
YES : GLSL
: Polygons for 60FPS
: ...


if we have latest systems OpenGL 3


: UV limits / Multi-Texture layers
: Texture maps / Env. Map etc
: Texture Size / Resolution
YES : GLSL
: Polygons for 60FPS
: ...

Or how should we work out our limits.. ?

adrian

-- 
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Adrian Egli
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