HI Roman, You need to place the ParticleSystem at the root of your scene graph, and the emit on the leaf of the scene graph that you wish to move around.
Have a look at the osgparticleeffects example as it has code in it which illustrates what has to be done for moving emiters - note the case where the moving model intersections are detected and handled. Robert. On Wed, Oct 15, 2008 at 6:35 AM, Roman Grigoriev <[EMAIL PROTECTED]> wrote: > Hi guys! > > I've tested osg particle system and have question how to make independent > from emitter particles. > > I explain the situation. If I have static emitter all works fine – gravity > and friction operator but when emitter moves or rotates all movement is > relative from emitter but I think that emitter should only describe starting > impulse and then particle moves under physics law in world system and not in > relative emitter system. If there are any examples how to make this type of > particles please let me know > > Thanx in advance > > Bye > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org