Hi,

I suggest do these in a update callback, or set the threading model to
SingleThreaded (but not efficiently), because it very dangerous add/remove
children in the main loop when multi-thread rendering. You are so lucy not
to crash here. :)

Wang Rui


> Thanks  *Wang Rui*
> in PaintThreadProc I do
> {
>
>  root->addchild();
> or root->removeChild();
> .....
> }
> YangXiao.
>
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