Hi, I suggest do these in a update callback, or set the threading model to SingleThreaded (but not efficiently), because it very dangerous add/remove children in the main loop when multi-thread rendering. You are so lucy not to crash here. :)
Wang Rui > Thanks *Wang Rui* > in PaintThreadProc I do > { > > root->addchild(); > or root->removeChild(); > ..... > } > YangXiao. >
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