Hello, I'm trying to get working stereo for a three sided CAVE. I use a stereo matrices callback which overrides the stereo matrix calculations in the osgUtil::SceneView class. But i only can see the output for the right buffer, the left buffer will never used. I printed out with glGetIntegrv(GL_DRAW_BUFFER, &buffer) the current buffer value and i still get the GL_BACK_RIGHT, never GL_BACK_LEFT. The same behavior i get with "osgViewer", without my Callback. I use the NVIDIA QuatroFX 4500. Do i set or use a wrong state value or will my state value overriden by OSG inside?
With best regards Johann. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org