Frank van Meurs wrote:
I've had my share of problems with this of late as well, but managed
to get everything working. You have to indeed manually enable OpenGL
support when building wxWidgets.
To do so, you need to edit the 'master setup.h file'. This file can be
found at "include/wx/<your build platform>" (as described at
<http://wiki.wxwidgets.org/Setup.H>). Change the value of
"WX_USE_GLCANVAS" from 0 to 1.
Or pass --with-opengl to ./configure when you're on a platform that use
the configure script
Paul
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