Frank van Meurs wrote:
I've had my share of problems with this of late as well, but managed to get everything working. You have to indeed manually enable OpenGL support when building wxWidgets.

To do so, you need to edit the 'master setup.h file'. This file can be found at "include/wx/<your build platform>" (as described at <http://wiki.wxwidgets.org/Setup.H>). Change the value of "WX_USE_GLCANVAS" from 0 to 1.
Or pass --with-opengl to ./configure when you're on a platform that use the configure script

Paul

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