On Mon, 2008-11-03 at 21:10 +0200, Ümit Uzun wrote:
> Hi Jeremy,
> 
> Thanks for reply. My target with creating HUD display is playing
> osgMovie imagestreamed texture in it. If I can achive this operation
> by osgWidget I glad to use this API. And if it is possible, which
> osgWidget sample should I glimps? Because I have never tried osgWidget
> before except looking built-in samples in osg.

Here's basically all you need:

---

WindowManager* wm     = new WindowManager(...);
Box*           box    = new Box(...);
Widget*        widget = new Widget(...);
ImageStream*   stream = new ImageStream(...);

widget->setImage(stream, true);

box->addWidget(widget);

wm->addChild(box);

viewer.setSceneData(wm->createParentOrthoCamera(...));

---

Send me your ImageStream data directly (not over the lists) and I'll
whip up a real example if you wish. :)

> Best Regards.
> 
> 2008/11/3 Jeremy Moles <[EMAIL PROTECTED]>
>         On Mon, 2008-11-03 at 18:56 +0200, Ümit Uzun wrote:
>         > Hi Folks,
>         >
>         > I have tried to create HUD for textured quad. I have read
>         all about
>         > archive and looked to osgHUD sample but it isn't working for
>         textured
>         > quad. And same time given code works for text. I can create
>         HUD text
>         > on the screen but can not create textured quad on the
>         screen. I know
>         > giving lots of code isn't good for you but I will paste all
>         of them if
>         > anyone want to look for find out the problem.
>         
>         
>         I really think you should try using osgWidget; even in it's
>         very young
>         stage of development, it can handle easy stuff like this
>         without a
>         hitch. And, of course, I'm very responsive to questions about
>         it so
>         you're bound to get the help you need (except on the weekends,
>         which I
>         waste playing video games).
>         
>         If I have my way, all e-mails about creating custom "HUDs"
>         will be
>         gone. :)
>         
>         
>         > If created texture quad add as a child to the root node, it
>         works
>         > without giving any problem. But if add as a child to the
>         osg::Camera
>         > node it get visible and is seen nothing. I think so, the
>         problem is in
>         > osg::Camera node which was initilazed by;
>         >
>         > 
> /----------------------------------Camera-------------------------------------/
>         >   // create a camera to set up the projection and model view
>         matrices,
>         > and the subgraph to drawn in the HUD
>         >    osg::ref_ptr<osg::Camera> camera = new osg::Camera;
>         >
>         >    // set the projection matrix
>         >
>          camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
>         >
>         >    // set the view matrix
>         >    camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
>         >    camera->setViewMatrix(osg::Matrix::identity());
>         >
>         >    // only clear the depth buffer
>         >    camera->setClearMask(GL_DEPTH_BUFFER_BIT);
>         >
>         >    // draw subgraph after main camera view.
>         >    camera->setRenderOrder(osg::Camera::POST_RENDER);
>         >
>         >    // add geode to the camera node as a child
>         >    camera->addChild( geode );
>         > 
> /----------------------------------Camera-------------------------------------/
>         >
>         > Best Regards.
>         > --
>         > Ümit Uzun,
>         > Environmental Tectonics Corporation Turkey
>         > ODTU Teknokent
>         > Gumus Bloklar A Blok
>         > Zemin Kat Bati Cephe Suit 1
>         > 06531 ODTU
>         > Ankara, Turkey
>         > Tel: 90 (312) 210 17 80
>         > Fax: 90 (312) 210 17 84
>         > E-Mail: umituzun84<at>gmail<dot>com
>         > Website: http://www.etc-turkey.com
>         >
>         > 
> /---------------------------------------HUD---------------------------------------/
>         > int main()
>         > {
>         >    osg::Vec3 coords[] =
>         >    {
>         >       osg::Vec3(-1, 0.f ,-1), //LL
>         >       osg::Vec3( 1, 0.f, -1), //LR
>         >       osg::Vec3( 1, 0.f, 1), //UR
>         >       osg::Vec3( -1, 0.f, 1) //UL
>         >    };
>         >
>         >    osg::Vec2 tCoords[] =
>         >    {
>         >       osg::Vec2(0,0),
>         >       osg::Vec2(1,0),
>         >       osg::Vec2(1,1),
>         >       osg::Vec2(0,1)
>         >    };
>         >
>         >    int numCoords = sizeof(coords) / sizeof(osg::Vec3);
>         >    int numTexCoords = sizeof(tCoords) / sizeof(osg::Vec2);
>         >
>         >   osg::ref_ptr<osg::Group> root = new osg::Group();
>         >   osgViewer::Viewer viewer;
>         >   osg::Geode *geode = new osg::Geode();
>         >   osg::Geometry *quad = new osg::Geometry();
>         >
>         >   quad->setVertexArray(new osg::Vec3Array(numCoords,
>         coords));
>         >   quad->setTexCoordArray(0, new osg::Vec2Array(numTexCoords,
>         > tCoords));
>         >   quad->addPrimitiveSet(new
>         osg::DrawArrays(osg::PrimitiveSet::QUADS,
>         > 0, numCoords));
>         >
>         >   geode->addDrawable(quad);
>         >
>         >   osg::Image* image =
>         osgDB::readImageFile( "RWR_256_256.bmp" );
>         >   if (image == NULL)
>         >   {
>         >       osg::notify(osg::WARN) << "Can't find texture file:"
>         <<
>         > std::endl;
>         >   }
>         >
>         >   osg::Texture2D* texture = new osg::Texture2D();
>         >   texture->setImage(image);
>         >
>         texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
>         >
>         texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
>         >
>         >   osg::StateSet *stateSet = quad->getOrCreateStateSet();
>         >   stateSet->setTextureAttributeAndModes(0, texture,
>         > osg::StateAttribute::ON);
>         >   stateSet->setMode(GL_BLEND,osg::StateAttribute::ON);
>         >   stateSet->setMode(GL_DEPTH_TEST,
>         osg::StateAttribute::OFF);
>         >
>         stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
>         >
>         >    // create a camera to set up the projection and model
>         view
>         > matrices, and the subgraph to drawn in the HUD
>         >    osg::ref_ptr<osg::Camera> camera = new osg::Camera;
>         >
>         >    // set the projection matrix
>         >
>          camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
>         >
>         >    // set the view matrix
>         >    camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
>         >    camera->setViewMatrix(osg::Matrix::identity());
>         >
>         >    // only clear the depth buffer
>         >    camera->setClearMask(GL_DEPTH_BUFFER_BIT);
>         >
>         >    // draw subgraph after main camera view.
>         >    camera->setRenderOrder(osg::Camera::POST_RENDER);
>         >
>         >    // add geode to the camera node as a child
>         >    camera->addChild(geode);
>         >
>         >    // add  camera to the root node as a child
>         >    root->addChild(camera.get());
>         >
>         >    viewer.setSceneData(root.get());
>         >    viewer.setCameraManipulator(new
>         osgGA::TrackballManipulator());
>         >
>         >    viewer.run();
>         >
>         >    return 0;
>         > }
>         > 
> /---------------------------------------HUD---------------------------------------/
>         
>         > _______________________________________________
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>         >
>         
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> 
> 
> 
> -- 
> Ümit Uzun,
> Environmental Tectonics Corporation Turkey
> ODTU Teknokent
> Gumus Bloklar A Blok
> Zemin Kat Bati Cephe Suit 1
> 06531 ODTU
> Ankara, Turkey
> Tel: 90 (312) 210 17 80
> Fax: 90 (312) 210 17 84
> E-Mail: umituzun84<at>gmail<dot>com
> Website: http://www.etc-turkey.com
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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