On Mon, 2008-11-03 at 21:10 +0200, Ümit Uzun wrote: > Hi Jeremy, > > Thanks for reply. My target with creating HUD display is playing > osgMovie imagestreamed texture in it. If I can achive this operation > by osgWidget I glad to use this API. And if it is possible, which > osgWidget sample should I glimps? Because I have never tried osgWidget > before except looking built-in samples in osg.
Here's basically all you need: --- WindowManager* wm = new WindowManager(...); Box* box = new Box(...); Widget* widget = new Widget(...); ImageStream* stream = new ImageStream(...); widget->setImage(stream, true); box->addWidget(widget); wm->addChild(box); viewer.setSceneData(wm->createParentOrthoCamera(...)); --- Send me your ImageStream data directly (not over the lists) and I'll whip up a real example if you wish. :) > Best Regards. > > 2008/11/3 Jeremy Moles <[EMAIL PROTECTED]> > On Mon, 2008-11-03 at 18:56 +0200, Ümit Uzun wrote: > > Hi Folks, > > > > I have tried to create HUD for textured quad. I have read > all about > > archive and looked to osgHUD sample but it isn't working for > textured > > quad. And same time given code works for text. I can create > HUD text > > on the screen but can not create textured quad on the > screen. I know > > giving lots of code isn't good for you but I will paste all > of them if > > anyone want to look for find out the problem. > > > I really think you should try using osgWidget; even in it's > very young > stage of development, it can handle easy stuff like this > without a > hitch. And, of course, I'm very responsive to questions about > it so > you're bound to get the help you need (except on the weekends, > which I > waste playing video games). > > If I have my way, all e-mails about creating custom "HUDs" > will be > gone. :) > > > > If created texture quad add as a child to the root node, it > works > > without giving any problem. But if add as a child to the > osg::Camera > > node it get visible and is seen nothing. I think so, the > problem is in > > osg::Camera node which was initilazed by; > > > > > /----------------------------------Camera-------------------------------------/ > > // create a camera to set up the projection and model view > matrices, > > and the subgraph to drawn in the HUD > > osg::ref_ptr<osg::Camera> camera = new osg::Camera; > > > > // set the projection matrix > > > camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); > > > > // set the view matrix > > camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); > > camera->setViewMatrix(osg::Matrix::identity()); > > > > // only clear the depth buffer > > camera->setClearMask(GL_DEPTH_BUFFER_BIT); > > > > // draw subgraph after main camera view. > > camera->setRenderOrder(osg::Camera::POST_RENDER); > > > > // add geode to the camera node as a child > > camera->addChild( geode ); > > > /----------------------------------Camera-------------------------------------/ > > > > Best Regards. > > -- > > Ümit Uzun, > > Environmental Tectonics Corporation Turkey > > ODTU Teknokent > > Gumus Bloklar A Blok > > Zemin Kat Bati Cephe Suit 1 > > 06531 ODTU > > Ankara, Turkey > > Tel: 90 (312) 210 17 80 > > Fax: 90 (312) 210 17 84 > > E-Mail: umituzun84<at>gmail<dot>com > > Website: http://www.etc-turkey.com > > > > > /---------------------------------------HUD---------------------------------------/ > > int main() > > { > > osg::Vec3 coords[] = > > { > > osg::Vec3(-1, 0.f ,-1), //LL > > osg::Vec3( 1, 0.f, -1), //LR > > osg::Vec3( 1, 0.f, 1), //UR > > osg::Vec3( -1, 0.f, 1) //UL > > }; > > > > osg::Vec2 tCoords[] = > > { > > osg::Vec2(0,0), > > osg::Vec2(1,0), > > osg::Vec2(1,1), > > osg::Vec2(0,1) > > }; > > > > int numCoords = sizeof(coords) / sizeof(osg::Vec3); > > int numTexCoords = sizeof(tCoords) / sizeof(osg::Vec2); > > > > osg::ref_ptr<osg::Group> root = new osg::Group(); > > osgViewer::Viewer viewer; > > osg::Geode *geode = new osg::Geode(); > > osg::Geometry *quad = new osg::Geometry(); > > > > quad->setVertexArray(new osg::Vec3Array(numCoords, > coords)); > > quad->setTexCoordArray(0, new osg::Vec2Array(numTexCoords, > > tCoords)); > > quad->addPrimitiveSet(new > osg::DrawArrays(osg::PrimitiveSet::QUADS, > > 0, numCoords)); > > > > geode->addDrawable(quad); > > > > osg::Image* image = > osgDB::readImageFile( "RWR_256_256.bmp" ); > > if (image == NULL) > > { > > osg::notify(osg::WARN) << "Can't find texture file:" > << > > std::endl; > > } > > > > osg::Texture2D* texture = new osg::Texture2D(); > > texture->setImage(image); > > > texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT); > > > texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT); > > > > osg::StateSet *stateSet = quad->getOrCreateStateSet(); > > stateSet->setTextureAttributeAndModes(0, texture, > > osg::StateAttribute::ON); > > stateSet->setMode(GL_BLEND,osg::StateAttribute::ON); > > stateSet->setMode(GL_DEPTH_TEST, > osg::StateAttribute::OFF); > > > stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); > > > > // create a camera to set up the projection and model > view > > matrices, and the subgraph to drawn in the HUD > > osg::ref_ptr<osg::Camera> camera = new osg::Camera; > > > > // set the projection matrix > > > camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); > > > > // set the view matrix > > camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); > > camera->setViewMatrix(osg::Matrix::identity()); > > > > // only clear the depth buffer > > camera->setClearMask(GL_DEPTH_BUFFER_BIT); > > > > // draw subgraph after main camera view. > > camera->setRenderOrder(osg::Camera::POST_RENDER); > > > > // add geode to the camera node as a child > > camera->addChild(geode); > > > > // add camera to the root node as a child > > root->addChild(camera.get()); > > > > viewer.setSceneData(root.get()); > > viewer.setCameraManipulator(new > osgGA::TrackballManipulator()); > > > > viewer.run(); > > > > return 0; > > } > > > /---------------------------------------HUD---------------------------------------/ > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > Ümit Uzun, > Environmental Tectonics Corporation Turkey > ODTU Teknokent > Gumus Bloklar A Blok > Zemin Kat Bati Cephe Suit 1 > 06531 ODTU > Ankara, Turkey > Tel: 90 (312) 210 17 80 > Fax: 90 (312) 210 17 84 > E-Mail: umituzun84<at>gmail<dot>com > Website: http://www.etc-turkey.com > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org