Hi Dusten,
Right now animation throw osgAnimation is limited and in a beta state,
in fact it's not really fully merge in osg, but it contains character
animation. There is today only a blender exporter that is capable to
export character/animation for osgAnimation.
I guess your best bet is to use osg/cal
Cheers,
Cedric
Dusten Sobotta wrote:
Hello,
From what I understand, in addition to OSG/Cal, OSG has some animation
features built in. Which animation libraries or extensions are ideal
for handling .3ds models with skeletal animation?
Thanks in advance~
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
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