Thanks Wang, I think that the solution for me is TriangleFunctor.
Do you known if there is some example that I can found on internet?
I don't know very well c++ and this is the first time that I programming for 
osg (for a immediate problem, this is not my working area), so is not easy for 
me to understand the structure of osg class.

For example, if I have a osg node that load a file:

osg::Node* rootnode = osgDB::readNodeFile("/test.osg");

how can I use on these the TriangleFunctor?

Many thanks!!

sdb






________________________________
Da: Wang Rui <[EMAIL PROTECTED]>
A: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
Inviato: Sabato 15 novembre 2008, 16:34:26
Oggetto: Re: [osg-users] triangles count


Hi sdb,

If you mean count how many triangles in a drawable, just get all the primitive 
sets of the geometry and try to analyse them. Another way is to use a 
TriangleFunctor. You may have a look at osgUtil::SmoothingVisitor.
 
Wang Rui

2008/11/15 <[EMAIL PROTECTED]>

Hi,
I need to create a command line utils that open a osg file and write the number 
of triangles of the geometry.
There are a simple solution?

Thanks

sdb


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