I am trying to use osg::Vec2dArray as follows... osg::ref_ptr<osg::Vec2dArray> v2da = new osg::Vec2dArray; v2da->push_back( osg::Vec2d(1.0, 2.0) ); v2da->push_back( osg::Vec2d(3.0, 4.0) ); v2da->push_back( osg::Vec2d(5.0, 6.0) );
which I think is correct, but I am not clear as to how to get my data back out....
I tried this: numElements = v2da->getNumElements(); for(int nElement = 0; nElement < numElements; nElement++) { osg::Vec2d dataPoint = v2da->getDataPointer()[nElement]; } but get a compile error. Ed _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org