sorry, last mail without my text ;( here again: -----
No it is not required to have a camera a or cameranode attached to somewhere in the osgPPU (if yes, then let me know, I will change it ;) However it is absolutely required to have a starting Texture, it could be a Texture2D of your screen rendering or Texture3D if you do some offscreen operations for example!!! Texture is something like a base of all operations of osgPPU, it was written for that ;) How do you want to manage some post processing effects without RTT operations? Best regards, art _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org