Hi JS,

> Robert, what driver version are you using? Any chance

OpenGL version string: 2.1.1 NVIDIA 100.14.19
Intel Quad core, Kubuntu 7.10.


On Thu, Nov 20, 2008 at 2:40 AM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Also, any chance this has a connection with the buffered_value thread? Seems
> Robert mentioned that there was some array that was initialized to be of the
> same size as the number of graphics contexts at startup, and was resized in
> a non-threadsafe manner if graphics contexts were added at runtime, which is
> what's happening here...

The OSG's buffer_arrays that manage the OpenGL contexts might not be
being resized correctly, and this is something to look into.  I think
it's a long shot though, as corrupted buffer_arrays would lead to
OpenGL crashes/problems rather than hangs - unless one context crashes
and the rest hang waiting for that thread to join a barrier.

Robert.
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