Hi JS, > Robert, what driver version are you using? Any chance
OpenGL version string: 2.1.1 NVIDIA 100.14.19 Intel Quad core, Kubuntu 7.10. On Thu, Nov 20, 2008 at 2:40 AM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Also, any chance this has a connection with the buffered_value thread? Seems > Robert mentioned that there was some array that was initialized to be of the > same size as the number of graphics contexts at startup, and was resized in > a non-threadsafe manner if graphics contexts were added at runtime, which is > what's happening here... The OSG's buffer_arrays that manage the OpenGL contexts might not be being resized correctly, and this is something to look into. I think it's a long shot though, as corrupted buffer_arrays would lead to OpenGL crashes/problems rather than hangs - unless one context crashes and the rest hang waiting for that thread to join a barrier. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

