Ok, i understand.

2008/11/24 Art Tevs <[EMAIL PROTECTED]>

> Hi Adrian,
>
> osgPPU::SSAO is not complete. I have just started to implement this, it
> need to be changed. You can use it as a starting point or wait until I get
> enough time to finish it. As to the GLSL version, the current code is Cg and
> I was currently converting it to GLSL, hence the shader isn't runnable or
> compilable yet ;(
>
> Cheers,
> art
>
>
>
> --- Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]> schrieb am Mo,
> 24.11.2008:
>
> > Von: Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>
> > Betreff: Re: [osg-users] Screen Space Ambient Occlusion
> > An: [EMAIL PROTECTED], "OpenSceneGraph Users" <
> osg-users@lists.openscenegraph.org>
> > Datum: Montag, 24. November 2008, 10:37
> > osgPPU :: SSAO
> >
> > the shader supports not my gpu :
> >
> > NVidia quatro 570M , what kind of GLSL do you use
> >
> > /adrian
> >
> > 2008/11/18 Art Tevs <[EMAIL PROTECTED]>
> >
> > > Hi Adrian,
> > >
> > > implementing this effect as osg effect ala cartoon
> > shader or so wouldn't be
> > > that easy. The problem is that it requires some
> > offscreen rendering
> > > mechanism.
> > >
> > > I have already started to implemented this effect with
> > osgPPU. It is a good
> > > base for implementig screen space based effects. Take
> > a look into the svn
> > > version of osgPPU. You will find the example there,
> > however it is currently
> > > disabled and doesn't included into the make file.
> > Due to small amount of
> > > time, I wasn't able to complete the effect and
> > wouldn't be able until
> > > december, I think. Hence you can use it as a starting
> > point and write and
> > > example (or even a complete osgPPU:SSAOUnit :) which
> > handles this effect.
> > >
> > > Just take a look,
> > > art
> > >
> > > P.S. Of course I can help you with the development of
> > that effect, because
> > > it seems to be already almost complete :)
> > >
> > >
> > > --- Adrian Egli OpenSceneGraph (3D)
> > <[EMAIL PROTECTED]> schrieb am Di,
> > > 18.11.2008:
> > >
> > > > Von: Adrian Egli OpenSceneGraph (3D)
> > <[EMAIL PROTECTED]>
> > > > Betreff: [osg-users] Screen Space Ambient
> > Occlusion
> > > > An: "OpenSceneGraph Users"
> > <osg-users@lists.openscenegraph.org>
> > > > Datum: Dienstag, 18. November 2008, 17:36
> > > > Hi all,
> > > >
> > > > I am testing a new effect. i would like to append
> > to the
> > > > osg effect, like
> > > > cartoon shader, also a new one: SSAO.
> > > >
> > > > Se the attachements to understand what kind of
> > inputs i
> > > > used.
> > > >
> > > > what i have to do:
> > > >
> > > > by the way, i have set.....
> > > > set
> > > >
> > OSG_COMPUTE_NEAR_FAR_MODE=COMPUTE_NEAR_FAR_USING_PRIMITIVES
> > > >
> > > > algorithm:
> > > > PASS 1
> > > > (1) Render the scene
> > > >      (*) readback the z-buffer into a texture
> > called Z
> > > > (depth values are :
> > > > nearest =0, farest=1)
> > > >      (*) smooth the texture Z -> sZ :
> > gauss(Z,16x16)
> > > > -> sZ
> > > >      (*) dZ = Z - sZ
> > > >      (*) scale dZ into the range of [0.00...0.5]
> > > > scale(dZ,0.0,0.5) -> sdZ
> > > >
> > > > PASS 2
> > > > (*) F - sdZ -> R : Final Image (may we have to
> > transform
> > > > sdZ with a sigmoid
> > > > function : F -
> > > > sigmoid(sdZ,alpha=0.01,beta=0.01,min=0,max=1)
> > -> R
> > > > (2) Render final scene and remove the sdZ(x,y)
> > from all
> > > > Fragment.Color(x,y)
> > > >
> > > >
> > > > have a look at may prototype implement in image
> > filtering
> > > > software (itk)
> > > > SSA0_Sponza_test.jpg
> > > >
> > > >
> > > > How should i implement this, is there a template
> > i can add
> > > > this new effect.
> > > > ? someone like to help me in implmenting it?
> > > >
> > > > /regards adrian
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > > ********************************************
> > > > Adrian Egli
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > osg-users@lists.openscenegraph.org
> > > >
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
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> > >
> >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
>
>
>
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-- 
********************************************
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