Hi Robert,

I have restored MSVC disabled warnings in osg/Export. Difference is they are now disabled only when OSG_DISABLE_MSVC_WARNINGS macro is defined. This macro is set through CMake options and autogenerated in osg/Config. Simon suggested that it would be cool if we had more control over selected warnings. I tried to learn how to make selection of individual warning numbers possible, but had to gave up as my cmake skills were not sufficient. The only way I saw this possible would be adding one define for each MSVC warning number. But many definitions seemed too be to much clutter for osg/Config file so I rejected thar idea. For this it would be cool if autogenerated Config entries could more powerful than simple #define/#undef flags. Maybe Cmake gurus know how to do it.

I have not reverted added Compiler options. I assume that one may want to have warnings enabled for the application but may not want to see them while OSG libraries and examples compile.

Modified files:

osg/Export - now explicitly includes osg/Config to make sure OSG_DISABLE_MSVC_WARNINGS is read osg/Config.in - declares OSG_DISABLE_MSVC_WARNINGS flag to be added to autogenerated osg/Config CMakeLists.txt - declares OSG_DISABLE_MSVC_WARNINGS as option with default ON setting

Cheers,
Wojtek

Attachment: Config.in
Description: Binary data

IF(WIN32)
   CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
ELSE(WIN32)
   IF(APPLE)
       CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0 FATAL_ERROR)
       IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND 
${CMAKE_PATCH_VERSION} LESS 7)
           MESSAGE("Warning: A critical CMake bug exists in 2.4.6 and below. Trying 
to build Universal Binaries will result in a compile error that seems unrelated. Either 
avoid building Universal Binaries by changing the CMAKE_OSX_ARCHITECTURES field to list 
only your architecture, or upgrade to the current CVS version of CMake or a newer stable 
version if it exists.")
       ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 
AND ${CMAKE_PATCH_VERSION} LESS 7)
   ELSE(APPLE)
       CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0 FATAL_ERROR)
   ENDIF(APPLE)
ENDIF(WIN32)

if(COMMAND cmake_policy)
   # Works around warnings libraries linked against that don't
   # have absolute paths (e.g. -lpthreads)
   cmake_policy(SET CMP0003 NEW)

   # Works around warnings about escaped quotes in ADD_DEFINITIONS
   # statements.
   cmake_policy(SET CMP0005 NEW)

   # cmake-2.6.1 introduces policy cmp0008 decide how to treat full path 
libraries that do not appear to be valid library file names
   # quote from cvslog "Such libraries worked by accident in the VS IDE and Xcode 
generators in CMake 2.4 and below."
   if(POLICY CMP0008)
       cmake_policy(SET CMP0008 OLD)
   endif(POLICY CMP0008)
endif(COMMAND cmake_policy)

PROJECT(OpenSceneGraph)

SET(OPENSCENEGRAPH_MAJOR_VERSION 2)
SET(OPENSCENEGRAPH_MINOR_VERSION 7)
SET(OPENSCENEGRAPH_PATCH_VERSION 6)
SET(OPENSCENEGRAPH_SOVERSION 50)

# set to 0 when not a release candidate, non zero means that any generated # svn tags will be treated as release candidates of given number
SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)

SET(OPENSCENEGRAPH_VERSION 
${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})

SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})

SET(OSG_PLUGIN_PREFIX "")

IF (CYGWIN)
   SET(OSG_PLUGIN_PREFIX "cygwin_")
ENDIF(CYGWIN)

IF(MINGW)
   SET(OSG_PLUGIN_PREFIX "mingw_")
ENDIF(MINGW)


# We want to build SONAMES shared librariess
SET(OPENSCENEGRAPH_SONAMES TRUE)
SET(OPENTHREADS_SONAMES TRUE)

SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})

# We have some custom .cmake scripts not in the official distribution.
# Maybe this can be used override existing behavior if needed?
SET(CMAKE_MODULE_PATH 
"${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")

# Mainly for Windows as a convenience. This will find a directory in parallel 
with the
# OSG source that contains 3rd party headers and libraries.
# Use of relative paths in CMake is ill-advised, but don't know of any 
alternatives in this case
#SET(CMAKE_INCLUDE_PATH 
"${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
#SET(CMAKE_LIBRARY_PATH 
"${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
IF(USING_OSG_OP_OT_TRIPLE_SET)
   SET(CMAKE_INCLUDE_PATH 
"${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}")
   SET(CMAKE_LIBRARY_PATH 
"${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
ENDIF(USING_OSG_OP_OT_TRIPLE_SET)


# Okay, here's the problem: On some platforms, linking against OpenThreads
# is not enough and explicit linking to the underlying thread library
# is also required (e.g. FreeBSD). But OpenThreads may be built with different
# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
# thread library is because some platforms support multiple backends (e.g.
# IRIX supports Sproc and Pthreads). Linking all libraries won't work
# because the libraries may be incompatible.
# So the current solution is to attempt best guess linking and exempt certain
# cases. With IRIX, we're going to hope explicit linking to the underlying
# library is not necessary. We currently don't case for pthreads on Windows
# which might be an issue on things like Cygwin. This may need to be fixed.
FIND_PACKAGE(Threads)
IF(CMAKE_SYSTEM MATCHES IRIX)
   # Erase CMAKE_THREAD_LIBS_INIT and hope it works
   SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
ENDIF(CMAKE_SYSTEM MATCHES IRIX)

OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as 
making svn branches, tags, updating ChangeLog." OFF)
IF (OSG_MAINTAINER)

   SET(OPENSCENEGRAPH_SVN "trunk")
   #SET(OPENSCENEGRAPH_SVN "branches")
   SET(OPENSCENEGRAPH_BRANCH 
OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION})

   #
   # Provide target for tagging a release
   #
   SET(SVNCOMMAND svn)
   SET(SVNTRUNKDIR     
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk)
   SET(SVNTAGDIR       
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags)
   SET(SVNBRANCHDIR    
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branch)

   IF   (OPENSCENEGRAPH_SVN STREQUAL "trunk")
       SET(SVNSOURCEDIR ${SVNTRUNKDIR})
   ELSE (OPENSCENEGRAPH_SVN STREQUAL "trunk")
       SET(SVNSOURCEDIR ${SVNBRANCH_DIR}/${OPENSCENEGRAPH_BRANCH})
   ENDIF(OPENSCENEGRAPH_SVN STREQUAL "trunk")


   IF   (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
       SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION})
   ELSE (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
       SET(RELEASE_NAME 
OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE})
   ENDIF(OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)


   ADD_CUSTOM_TARGET(tag-test
       COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m 
"Release ${RELEASE_NAME}"
   )

   ADD_CUSTOM_TARGET(tag-run
       COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m 
"Release ${RELEASE_NAME}"
   )

   ADD_CUSTOM_TARGET(branch-test
       COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} 
${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
   )

   ADD_CUSTOM_TARGET(branch-run
       COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} 
${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
   )

   #
   # Provide target for generating ChangeLog
   #
   SET(SVN2LOG ~/bin/svn2log.py)
   SET(GENERATELOGS ${SVNCOMMAND} log -v --xml | python ${SVN2LOG} -L -H)

   ADD_CUSTOM_TARGET(ChangeLog
       COMMAND ${SVNCOMMAND} update
       COMMAND ${GENERATELOGS}
   )
ENDIF(OSG_MAINTAINER)


# Find OpenGL
FIND_PACKAGE(OpenGL)

IF(APPLE)
   FIND_LIBRARY(CARBON_LIBRARY Carbon)
   FIND_LIBRARY(COCOA_LIBRARY Cocoa)
ENDIF(APPLE)

IF(UNIX)
   # Not sure what this will do on Cygwin and Msys
   # Also, remember OS X X11 is a user installed option so it may not exist.
   FIND_PACKAGE(X11)
   # Some Unicies need explicit linkage to the Math library or the build fails.
   FIND_LIBRARY(MATH_LIBRARY m)
ENDIF(UNIX)

# Make the headers visible to everything
IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
  INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
ENDIF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})

INCLUDE_DIRECTORIES(
   ${OpenSceneGraph_SOURCE_DIR}/include
   ${OPENGL_INCLUDE_DIR}
)

# Common global definitions
#ADD_DEFINITIONS(-D)
# Platform specific definitions


IF(WIN32)

   IF(MSVC)
       # This option is to enable the /MP switch for Visual Studio 2005 and 
above compilers
       OPTION(WIN32_USE_MP "Set to ON to build OpenSceneGraph with the /MP option 
(Visual Studio 2005 and above)." OFF)
       MARK_AS_ADVANCED(WIN32_USE_MP)
       IF(WIN32_USE_MP)
           SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
       ENDIF(WIN32_USE_MP)

       # turn off various warnings
       foreach(warning 4244 4251 4267 4275 4290 4786 4305 4996)
           SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd${warning}")
       endforeach(warning)

       # More MSVC specific compilation flags
       ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
       ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
   ENDIF(MSVC)

   #needed for net plugin
   SET (OSG_SOCKET_LIBS wsock32)
   # Both Cygwin and Msys need -DNOMINMAX ???
   IF(UNIX)
       ADD_DEFINITIONS(-DNOMINMAX)
   ENDIF(UNIX)
########################################################################################################
# the foolowing options are MSVC specific,
# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that 
should allow to run examples and application
# fron bin folder without requiring installation step.
# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving 
.lib files untouched in lib
# it also use a hack to get rid of Debug and Release folder in MSVC projects
# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
#
# the second option disable incremental linking in debug build , that is 
enabled by default by CMake
##########################################################################################################

   IF(MSVC)
       IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND 
${CMAKE_PATCH_VERSION} LESS 7)
           MESSAGE("Warning:  disabling versioned options 2.4.6 exibits 
inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 
2.4.7")
           SET(OSG_MSVC_VERSIONED_DLL OFF)
           SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
       ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 
AND ${CMAKE_PATCH_VERSION} LESS 7)
           OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with 
versioned dll names" ON)
           MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
           OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build 
OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
           MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
           IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
               SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
               SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
               SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
           ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
       ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 
AND ${CMAKE_PATCH_VERSION} LESS 7)
   ENDIF(MSVC)
ENDIF(WIN32)

########################################################################################################
##### these were settings located in SetupCommon.cmake used in Luigi builds.... 
find out what are useful
########################################################################################################
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
#luigi#IF(UNIX)
#luigi#    LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
#luigi#    IF (contains)
#luigi#        MESSAGE(${MY_MESSAGE_DEFAULT} 
"${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting  CMAKE_CXX_COMPILER 
to g++")
#luigi#        SET(CMAKE_CXX_COMPILER "g++")
#luigi#        SET(CMAKE_CXX_COMPILER_LOADED 2)
#luigi#        SET(CMAKE_CXX_COMPILER_WORKS 2)
#luigi#    ENDIF (contains)
#luigi#    SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
#luigi#    SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
#luigi#ENDIF(UNIX)
########################################################################################################

OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix 
instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)

OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane 
instead of double." OFF)
MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)

OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float 
BoundingSphere instead of double." ON)
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)

OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float 
BoundingBox instead of double." ON)
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)

OPTION(OSG_USE_UTF8_FILENAME "Set to ON to use a UTF8 locale for filenames instead 
of the default locale." OFF)
MARK_AS_ADVANCED(OSG_USE_UTF8_FILENAME)

OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC wartnings 
genertated by OSG headers." ON)
MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)

OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* 
operator() output conversion. " ON)

################################################################################
# Set Config file

SET(OPENSCENEGRAPH_CONFIG_HEADER "${PROJECT_BINARY_DIR}/include/osg/Config")
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Config.in"
              "${OPENSCENEGRAPH_CONFIG_HEADER}")
# INSTALL_FILES(/include/osg/ FILES "${OPENSCENEGRAPH_CONFIG_HEADER}")


################################################################################
# 3rd Party Dependency Stuff
IF(WIN32)
   INCLUDE(Find3rdPartyDependencies)
ENDIF(WIN32)

# Common to all platforms:
FIND_PACKAGE(FreeType)
FIND_PACKAGE(FLTK)
FIND_PACKAGE(GLUT)
FIND_PACKAGE(SDL)
FIND_PACKAGE(FOX)
FIND_PACKAGE(Inventor)
FIND_PACKAGE(Jasper)
FIND_PACKAGE(COLLADA)
FIND_PACKAGE(Xine)
FIND_PACKAGE(OpenVRML)
FIND_PACKAGE(Performer)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(GDAL)
FIND_PACKAGE(CURL)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(ITK)
FIND_PACKAGE(LibVNCServer)
FIND_PACKAGE(OurDCMTK)
FIND_PACKAGE(XUL)

SET(wxWidgets_USE_LIBS base core gl net)
FIND_PACKAGE(wxWidgets)

# To select a specific version of QT define DESIRED_QT_VERSION
# via cmake -DDESIRED_QT_VERSION=4
IF  (DESIRED_QT_VERSION)

   IF  (DESIRED_QT_VERSION MATCHES 4)
     FIND_PACKAGE(Qt4)
   ELSE(DESIRED_QT_VERSION MATCHES 4)
     FIND_PACKAGE(Qt3)
   ENDIF(DESIRED_QT_VERSION MATCHES 4)

ELSE(DESIRED_QT_VERSION)

   FIND_PACKAGE(Qt4)

   IF  (NOT QT4_FOUND)
       FIND_PACKAGE(Qt3)
   ENDIF(NOT QT4_FOUND)

ENDIF(DESIRED_QT_VERSION)

#use pkg-config to find various modues
INCLUDE(FindPkgConfig OPTIONAL)

IF(PKG_CONFIG_FOUND)

   INCLUDE(FindPkgConfig)

   PKG_CHECK_MODULES(GTK gtk+-2.0)

   IF(WIN32)
       PKG_CHECK_MODULES(GTKGL gtkglext-win32-1.0)
   ELSE(WIN32)
       PKG_CHECK_MODULES(GTKGL gtkglext-x11-1.0)
   ENDIF(WIN32)

   PKG_CHECK_MODULES(RSVG librsvg-2.0)
   PKG_CHECK_MODULES(CAIRO cairo)
   PKG_CHECK_MODULES(POPPLER poppler-glib)

ENDIF(PKG_CONFIG_FOUND)




#
# Test to determine if we want the "tripledot" form of the GLU tesselator 
callback.
#
IF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)
   IF(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")

       # Skip the compile check for platforms that never need the variable
       # form.
       SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT false)

   ELSE(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")

       # For other platforms perform the check
       INCLUDE(CheckCXXSourceCompiles)
       SET(CMAKE_REQUIRED_DEFINITIONS -DGLU_TESS_CALLBACK_TRIPLEDOT)
       SET(CMAKE_REQUIRED_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR}/include 
${GLUT_INCLUDE_DIR} ${GL_INCLUDE_DIR})
       SET(CMAKE_REQUIRED_LIBRARIES ${GLUT_LIBRARY} ${GL_LIBRARY})
       CHECK_CXX_SOURCE_COMPILES(
           "#include <osg/GL>
           #include <osg/GLU>
           static void testcb(GLvoid *, void*) { }
           int main() {
              GLUtesselator *t = gluNewTess();
              gluTessCallback(t, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK) 
testcb);
              return 0;
           }"
           
GLU_Tesselator_Needs_Variable_Parameter_Callback_Convention_Failure_Means_No)
       SET(DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT
           
${GLU_Tesselator_Needs_Variable_Parameter_Callback_Convention_Failure_Means_No})

   ENDIF(WIN32 OR CMAKE_SYSTEM_NAME MATCHES "Linux")
ENDIF(NOT DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT)

OPTION(OSG_GLU_TESS_CALLBACK_TRIPLEDOT "Set to ON to build with variable parameter 
(...) version of GLU tesselator callback" ${DEFAULT_GLU_TESS_CALLBACK_TRIPLEDOT})
IF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)
   ADD_DEFINITIONS(-DGLU_TESS_CALLBACK_TRIPLEDOT)
ENDIF(OSG_GLU_TESS_CALLBACK_TRIPLEDOT)

# Platform specific:
# (We can approach this one of two ways. We can try to FIND everything
# and simply check if we found the packages before actually building
# or we can hardcode the cases. The advantage of the former is that
# packages that are installed on platforms that don't require them
# will still get built (presuming no compatibility issues). But this
# also means modules that are redundant may get built. For example,
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
# Also, it will clutter the CMake menu with "NOT_FOUND".
# The downside to the latter is that it is harder to build those
# potentially redundant modules.)

# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF(NOT APPLE)
   FIND_PACKAGE(GIFLIB)
   FIND_PACKAGE(JPEG)
   FIND_PACKAGE(PNG)
   FIND_PACKAGE(TIFF)

   # QuickTime is required for OS X, but optional for Windows.
   IF(WIN32)
       FIND_PACKAGE(QuickTime)
   ENDIF(WIN32)

ELSE(NOT APPLE)
   FIND_PACKAGE(QuickTime)
ENDIF(NOT APPLE)

################################################################################
# Create bin and lib directories if required

IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
  FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib 
${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
ENDIF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")


################################################################################
# Installation stuff

SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
ADD_DEFINITIONS(-DOSG_DEBUG_POSTFIX=${CMAKE_DEBUG_POSTFIX})

IF(UNIX AND NOT WIN32 AND NOT APPLE)
 IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
   ADD_DEFINITIONS("-D_DEBUG")
 ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ENDIF(UNIX AND NOT WIN32 AND NOT APPLE)

IF(CYGWIN)
 IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
   ADD_DEFINITIONS("-D_DEBUG")
 ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ENDIF(CYGWIN)

IF(UNIX AND NOT WIN32 AND NOT APPLE)
 IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
     SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
     MARK_AS_ADVANCED(LIB_POSTFIX)
 ENDIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
ENDIF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(NOT DEFINED LIB_POSTFIX)
   SET(LIB_POSTFIX "")
ENDIF(NOT DEFINED LIB_POSTFIX)

# Here we apparantly do some funky stuff with making the bin/ and lib/
# folders which is probably needed to work around a very old CMake bug?

#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
MAKE_DIRECTORY(${OUTPUT_BINDIR})
IF(MSVC AND NOT MSVC_IDE)
   MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
ENDIF(MSVC AND NOT MSVC_IDE)

#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
MAKE_DIRECTORY(${OUTPUT_LIBDIR})
IF(NOT MSVC)
   MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
ENDIF(NOT MSVC)

# On CMake 2.4.x use EXECUTABLE_OUTPUT_PATH and LIBRARY_OUTPUT_PATH and later
# we work around the DLL placement by use of the PREFIX target property hack
#
# On CMake 2.6.x use the newly minted CMAKE_LIBRARY_OUTPUT_DIRECTORY,
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY & CMAKE_RUNTIME_OUTPUT_DIRECTORY

IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
   # If CMake >= 2.6.0
   SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
   SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
   IF(WIN32)
       SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
   ELSE(WIN32)
       SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
   ENDIF(WIN32)
ELSE(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)
   SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
   SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
ENDIF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION GREATER 4)

#SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include)
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)

################################################################################
# User Options


# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
# may set these values without needing to manipulate the environment.
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional 
search paths here. Use ; to separate multiple paths.")
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional 
search paths here. Use ; to separate multiple paths.")
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
# A formal feature request has been submited to CMake, Bug #4947.
# It is intended for those users who have common prefixes for their INCLUDE
# and LIBRARY locations. So if users have headers in /usr/local/include
# and libraries in /usr/local/lib, the common prefix is /usr/local.
# It should also cover the case where headers and libraries are
# in the same directory.
# Our proposal expects that FIND_* commands will automatically search for
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
# Obviously, since CMake does not currently support this, we must write
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
# will have no impact.
# This is unofficial so this may be removed or changed at anytime.
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add 
additional search paths here. Use ; to separate multiple paths.")


# Dynamic vs Static Linking
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic 
linking.  Use OFF for static." ON)
IF   (DYNAMIC_OPENSCENEGRAPH)
   SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
ELSE (DYNAMIC_OPENSCENEGRAPH)
   SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
ENDIF(DYNAMIC_OPENSCENEGRAPH)

INCLUDE(OsgMacroUtils)
# OSG Core
ADD_SUBDIRECTORY(src)

# OSG Applications
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. 
osgviewer)" ON)
IF   (BUILD_OSG_APPLICATIONS)
   ADD_SUBDIRECTORY(applications)
ENDIF(BUILD_OSG_APPLICATIONS)

# OSG Examples
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
IF   (BUILD_OSG_EXAMPLES)
   ADD_SUBDIRECTORY(examples)
ENDIF(BUILD_OSG_EXAMPLES)

# This is for an advanced option to give aggressive warnings
# under different compilers. If yours is not implemented, this option
# will not be made available.
IF(CMAKE_COMPILER_IS_GNUCXX)
   # To be complete, we might also do GNUCC flags,
   # but everything here is C++ code.
   # -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
   # returns too many hits.
   # FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
   # interesting C-specific flag.
   # Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
   # errors instead of warnings for certain issues, including superfluous
   # semicolons and commas, and the use of long long. -fpermissive seems
   # to be the workaround.
   SET(OSG_AGGRESSIVE_WARNING_FLAGS "-Wall -Wparentheses -Wformat=2 -Wno-long-long 
-Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused 
-fpermissive")
ELSE(CMAKE_COMPILER_IS_GNUCXX)
   IF(MSVC)
       # FIXME: What are good aggressive warning flags for Visual Studio?
       # And do we need to further subcase this for different versions of VS?
       # CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
       SET(OSG_AGGRESSIVE_WARNING_FLAGS "/Wall /W4")


   ELSE(MSVC)
       # CMake lacks an elseif, so other non-gcc, non-VS compilers need
       # to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
       # remain unset.
   ENDIF(MSVC)
ENDIF(CMAKE_COMPILER_IS_GNUCXX)

# This part is for the CMake menu option to toggle the warnings on/off.
# This will only be made available if we set values for 
OSG_AGGRESSIVE_WARNING_FLAGS.
IF(OSG_AGGRESSIVE_WARNING_FLAGS)
   OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" 
OFF)
   MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)

   IF(OSG_USE_AGGRESSIVE_WARNINGS)
       IF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
           SET(OLD_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE INTERNAL "Old CXX 
flags")
           SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 1 CACHE INTERNAL "Old CXX flags was 
set")
           SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OSG_AGGRESSIVE_WARNING_FLAGS}" CACHE 
STRING "Flags used by the compiler during all build types." FORCE)
       ENDIF(NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
   ELSE(OSG_USE_AGGRESSIVE_WARNINGS)
       # FIXME: This will lose any changes made after OLD_CMAKE_CXX_FLAGS was
       # set. The better way would be to parse the string and remove each
       # option explicitly.
       IF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
           SET(CMAKE_CXX_FLAGS "${OLD_CMAKE_CXX_FLAGS}" CACHE STRING "Flags used by 
the compiler during all build types." FORCE)
           SET(OLD_CMAKE_CXX_FLAGS_WAS_SET 0 CACHE INTERNAL "Old CXX flags was 
set")
       ENDIF("${OLD_CMAKE_CXX_FLAGS_WAS_SET}")
   ENDIF(OSG_USE_AGGRESSIVE_WARNINGS)
ENDIF(OSG_AGGRESSIVE_WARNING_FLAGS)

# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
IF(APPLE)
   # These are just defaults/recommendations, but how we want to build
   # out of the box. But the user needs to be able to change these options.
   # So we must only set the values the first time CMake is run, or we
   # will overwrite any changes the user sets.
   # FORCE is used because the options are not reflected in the UI otherwise.
   # Seems like a good place to add version specific compiler flags too.
   IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
       # This is really fragile, but CMake doesn't provide the OS system
       # version information we need. (Darwin versions can be changed
       # independently of OS X versions.)
       # It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
       IF(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
# 64-bit compiles are not supported with Carbon. We should enable # 64-bit compilation by default once osgviewer has been # rewritten with Cocoa.
           #SET(CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build 
architectures for OSX" FORCE)
           SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures 
for OSX" FORCE)
           SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize 
-fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build 
types." FORCE)
       ELSE(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
           IF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
               SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build 
architectures for OSX" FORCE)
               SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 
-ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler 
during all build types." FORCE)
           ELSE(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
               # No Universal Binary support
               # Should break down further to set the -mmacosx-version-min,
               # but the SDK detection is too unreliable here.
           ENDIF(EXISTS /Developer/SDKs/MacOSX10.4u.sdk)
       ENDIF(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
   ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)

   OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and 
examples as OSX Bundles" OFF)

ENDIF(APPLE)


#
# Provide target for generating wrappers
#
SET(GENWRAPPER genwrapper)

ADD_CUSTOM_TARGET(wrappers
   COMMAND ${GENWRAPPER} -c 
${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/genwrapper.conf -t 
${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/Doxyfile.template -d 
${OpenSceneGraph_SOURCE_DIR} | doxygen -
   COMMAND ${GENWRAPPER} -c 
${OpenSceneGraph_SOURCE_DIR}/src/osgWrappers/genwrapper.conf -l 
${OpenSceneGraph_SOURCE_DIR}
)


OPTION(BUILD_REF_DOCS "Build OpenSceneGraph reference documentation using doxygen 
(use: make DoxygenDoc)" OFF)

IF(BUILD_REF_DOCS)
   SET(BUILD_DOCUMENTATION YES)
   OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that 
documentation to be installed on a php enabled web server)" OFF)
   OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the 
documentation web server" OFF)
ENDIF(BUILD_REF_DOCS)

# For Doxygen
#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
# and footer.
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
OPTION(BUILD_DOCUMENTATION "Build osg documentation" OFF)
# To build the documention, you will have to enable it
# and then do the equivalent of "make DoxygenDoc".
IF(BUILD_DOCUMENTATION)
   SET(BUILD_DOCUMENTATION YES)

   IF(BUILD_REF_DOCS_SEARCHENGINE)
       SET(SEARCHENGINE YES)
   ELSE(BUILD_REF_DOCS_SEARCHENGINE)
       SET(SEARCHENGINE NO)
   ENDIF(BUILD_REF_DOCS_SEARCHENGINE)

   IF(BUILD_REF_DOCS_TAGFILE)
       SET(GENERATE_TAGFILE "doc/OpenSceneGraphReferenceDocs/osg.tag")
   ELSE(BUILD_REF_DOCS_TAGFILE)
       SET(GENERATE_TAGFILE "")
   ENDIF(BUILD_REF_DOCS_TAGFILE)

   IF(DOT)
       SET(HAVE_DOT YES)
   ELSE(DOT)
       SET(HAVE_DOT NO)
   ENDIF(DOT)
   # This processes our Doxyfile.in and substitutes paths to generate
   # a final Doxyfile
   CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
       ${PROJECT_BINARY_DIR}/doc/doxyfile
   )
   # This creates a new target to build documentation.
   # It runs ${DOXYGEN} which is the full path and executable to
   # Doxygen on your system, set by the FindDoxygen.cmake module
   # (called by FindDocumentation.cmake).
   # It runs the final generated Doxyfile against it.
   # The DOT_PATH is substituted into the Doxyfile.
   ADD_CUSTOM_TARGET(DoxygenDoc ${DOXYGEN}
       ${PROJECT_BINARY_DIR}/doc/doxyfile
   )
ENDIF(BUILD_DOCUMENTATION)

OPTION(BUILD_DASHBOARD_REPORTS "Set to ON to activate reporting of OpenSceneGraph 
builds here http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph"; OFF)
IF(BUILD_DASHBOARD_REPORTS)
# The following are required to uses Dart and the Cdash dashboard
# viewable here : 
http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph
   INCLUDE(Dart)
ENDIF(BUILD_DASHBOARD_REPORTS)

# This needs to be run very last so other parts of the scripts can take
# advantage of this.
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
   SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this 
is the first time running CMake or if CMake has been configured before")
ENDIF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)


#-----------------------------------------------------------------------------
### uninstall target
#-----------------------------------------------------------------------------
CONFIGURE_FILE(
 "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
 "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
 IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
 "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")

Attachment: Export
Description: Binary data

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