Seems like you could use a Camera pre-draw callback to put OpenGL into
feedback mode, and a post-draw callback to return to render mode and
retrieve the results. This would be awfully slow, not recommended for real
time rendering.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of oren david
Sent: Monday, November 24, 2008 9:20 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Cullind Data


Hello, 
I need to know the vertex of all the polygon I'm about to draw on screen
(after the culling has choosen the right ones), what is the right approach??

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