I understand. Thank you.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Tue, 25 Nov 2008 17:05:39 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit:

> Hi Sukender, I'm really overload right now, so I'll defer to others
> for this support.
>
> On Tue, Nov 25, 2008 at 3:37 PM, Sukender <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> I have another question about light sources (This may be more directed to 
>> Robert, but maybe someone has the answer):
>> Why does the LightSource::setLocalStateSetModes() call "_stateset->clear();"?
>>
>> Just for info, I:
>> - set a root node that is a LightSource,
>> - call setLocalStateSetModes() (called on each frame) to illuminate its 
>> subgraph,
>> - and add another LightSource that illuminates the same subgraph.
>> When doing this, the call to setLocalStateSetModes() (on each frame) seem to 
>> remove the illumination from the second light source. I guess this is normal 
>> considering the "_stateset->clear();" statement.
>> I then have to call 
>> "lightSource->setStateSetModes(*lightSource->getOrCreateStateSet(), 
>> osg::StateAttribute::ON);" for this to work properly.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
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