I understand. Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 25 Nov 2008 17:05:39 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit: > Hi Sukender, I'm really overload right now, so I'll defer to others > for this support. > > On Tue, Nov 25, 2008 at 3:37 PM, Sukender <[EMAIL PROTECTED]> wrote: >> Hi all, >> >> I have another question about light sources (This may be more directed to >> Robert, but maybe someone has the answer): >> Why does the LightSource::setLocalStateSetModes() call "_stateset->clear();"? >> >> Just for info, I: >> - set a root node that is a LightSource, >> - call setLocalStateSetModes() (called on each frame) to illuminate its >> subgraph, >> - and add another LightSource that illuminates the same subgraph. >> When doing this, the call to setLocalStateSetModes() (on each frame) seem to >> remove the illumination from the second light source. I guess this is normal >> considering the "_stateset->clear();" statement. >> I then have to call >> "lightSource->setStateSetModes(*lightSource->getOrCreateStateSet(), >> osg::StateAttribute::ON);" for this to work properly. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org