Sukender wrote:
But I also have to say that compiling OpenAL under Win32 was a PAIN (much more than osgAL), because I could not find TWO IDENTICAL libs that were structured the same way. I finally compiled from svn://connect.creativelabs.com/OpenAL/trunk, and
Have you looked at OpenAL-Soft? It's in the same svn trunk that you already downloaded, but it's much more suitable for cross-platform development. It's got back-ends that work with lots of different platforms (Windows DirectSound, Windows MMSYSTEM, ALSA, OSS, and recently Solaris). The author is also very active, and is most likely willing to add any other backends. It also uses CMake for building.
Just to give full credit, the OpenAL-Soft distribution in the Creative svn repository is actually a mirror from the author's site at http://kcat.strangesoft.net/openal.html
--"J" _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org