Hi Robert,

>> Well, I knew the fact that boost will not be included in OSG... I was just 
>> talking about "a" Path structure, not "the boost's path structure". :)
>
> That's not what you suggested in your first post - you were advocating
> doing a typedef to the boosts path structure...

Yes, but as you said it was better not to include, then I changed :)

> The osgDB library already has a range of functions for managing file
> paths.  You could possible wrap these up under a class, but we'd need
> to migrate a lot of code that current uses std::string's quite happily
> to using its replacement - for instance the plugins would all have to
> be converted.  This is doable but it's not a trivial amount of work.
> The high level functions in osgDB/ReadFile and osgDB/WriteFile could
> have both the old std::string and a new osgDB::Path interfaces so is
> less of an issue.  One would have to have a clear value add for
> undertaking this work.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
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Alright. I think I'd rather leave the subject for now: it seems I'm the only 
interested in doing such a modification! Even if separating "path" from 
"string" may be useful later.
Anyway, if I don't do that, I will have more time to spend on osgAudio...
Thank you for answering.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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