it seems that by using setUpViewerAsEmbeddedInwindow() it does not reposition based on the world's bounding sphere. interesting for those who didn't already know that. Anyway hope this helps someone else! -Rusty
On Wed, Dec 17, 2008 at 5:01 PM, Ryan Morris <russell.co...@gmail.com>wrote: > I understand that positioning the camera SHOULD fix my problem, but it > isn't. I have the light positioned at (0,0,100,1) and even after i set my > camera with setViewMatrixAsLookAt it is still trying to view the entire > bounding box of the scene. This is the fix i was looking for when i started > the post =) Looking forward to some guidance! Thanks! >
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