it seems that by using setUpViewerAsEmbeddedInwindow() it does not
reposition based on the world's bounding sphere. interesting for those who
didn't already know that. Anyway hope this helps someone else!
-Rusty

On Wed, Dec 17, 2008 at 5:01 PM, Ryan Morris <russell.co...@gmail.com>wrote:

> I understand that positioning the camera SHOULD fix my problem, but it
> isn't. I have the light positioned at (0,0,100,1) and even after i set my
> camera with setViewMatrixAsLookAt it is still trying to view the entire
> bounding box of the scene. This is the fix i was looking for when i started
> the post =) Looking forward to some guidance! Thanks!
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to