Hi everyone,
First of all, merry christmas and a wonderful new year to all of you!
All the best and health!
I have a small question to make sure that I understand the lighting
properly. I am using GLSL to do my lighting and I would like to be 100%
sure that the call
stateSet->setMode(GL_LIGHT0 + id, osg::StateAttribute::ON);
is not necessary for lighting with GLSL. I assume that this call is for
fixed functionality OpenGL only, is this correct? Or is it used for
other purposes too?
Thanks, cheers
Raymond
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