Just to add my 2c :-) on osg + PhysX integration
Some time ago I have uploaded 2 projects on my site just to demostrate
the integration of OSG with physics engines. I have used PhysX and Havok.
These are not nodekits but rather a collection of demos.
PhysX: http://www.3dcalc.pl/osg-examples/osgPhysXDemos.zip
Havok: http://www.3dcalc.pl/osg-examples/osgHavok.zip
In the same directory you may find some movies from the first project.
Most of the PhysX features are there (rigid bodies, soft bodies,
clothes, fluid, primitive character controller, working on joints),
although implemented in a fairly crude manner. With Havok I loked into
the rigid body model only.
Hope it will be useful to someone. This was developed for evaluation
purposes (physics engines).
Rgds, Janusz
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org