Hi Art,

Do you think its possible that the version 0.3 of osgPPU affect the frame
rate considerably ?

Since  I merge to  v0.3 (I was using v0.2 before),  my application  runs
slowly  and I  get  a  lot of glitches  that  never happened  before.  The
code is exactly the same.

For now Im stuck to v0.2, but in this version if you attempt to do something
like this

osg::Texture * aTexure = aUnitInOut->getOrCreateOutputTexture(0)

it doesnt work, but in v0.3 its fine. Is there a simple way to correct this
bug from v0.2.

Thank you

Alex
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