Hi Art, Do you think its possible that the version 0.3 of osgPPU affect the frame rate considerably ?
Since I merge to v0.3 (I was using v0.2 before), my application runs slowly and I get a lot of glitches that never happened before. The code is exactly the same. For now Im stuck to v0.2, but in this version if you attempt to do something like this osg::Texture * aTexure = aUnitInOut->getOrCreateOutputTexture(0) it doesnt work, but in v0.3 its fine. Is there a simple way to correct this bug from v0.2. Thank you Alex
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