Hi Vincent,

I know a pack exist but it is a 2.6 Mo file to add, and ask for user to install it is sufficient, but It is a 3rd pack (first is the .exe, second the OSG dll) and we would be able to free user of some pack to install.

You can just include the DLLs in your application's zip/installer. There's no real reason to have more than one thing to install. The zip/installer can include all dependencies: OSG itself, OSG's dependencies, and the VC++ runtime.

In fact, if you check out the 3rd party binaries package that Mike Weiblen distributes:

https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/bin/

you'll see that the VC++ runtime is included (note that this is for vc80sp1 (VC++ 2005 sp1)). You can do the same thing, for your specific version of VC++ if it's not the same.

I guess I just think you're trying to complicate things for yourself (perhaps unknowingly). It's really quite simple: include all the DLLs you app needs and which are not system-default as private DLLs (in the same directory as your app's exe) and you should be fine, as long as the licensing terms for those DLLs allow that (and generally they do).

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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