Mao.. schrieb: > Thank you very much, Rafa Gaitan! > > Your suggestion works. But I'm wondering one thing: all of the models have > passed the more or less same preproccessor, however, some models without the > renderbin affairs will not "hide" but turn blue as I expected. The only > difference between these two is the renderbin. I'm a little confused.
This is because Renderbin 10 enables GL_BLEND automatically, so the alpha-value of your material applies to the models. Without enabling GL_BLEND, the alpha-value is ignored by OpenGL. cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org