Hi neil,
neil.hughes wrote: > > Question > ====== > > I have a general triangle in 3D space, known coordinates, with known S,T > texture coordinates. Knowing only this information, is it possible to > calculate the size of the texture? > No, it isn't possible for general kind of uv-coordinates. Your UV-Map coordinates are between 0 and 1 in most of the cases. Values below 0 or above 1 are get either clamped, repeated or whatever depending on your texture coordinate settings. There is no possibility to get from 0-1 values to your real texture size in pixels. or did I understood the problem wrong? Best regards, art ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=5426#5426 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org