Hi neil,

neil.hughes wrote:
> 
> Question
> ======
> 
> I have a general triangle in 3D space, known coordinates, with known S,T 
> texture coordinates. Knowing only this information, is it possible to 
> calculate the size of the texture?
> 


No, it isn't possible for general kind of uv-coordinates. Your UV-Map 
coordinates are between 0 and 1 in most of the cases. Values below 0 or above 1 
are get either clamped, repeated or whatever depending on your texture 
coordinate settings. There is no possibility to get from 0-1 values to your 
real texture size in pixels. 

or did I understood the problem wrong?

Best regards,
art

------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=5426#5426





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