You should also take a look at 

  http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter15.html

and the osgdepthpeeling example. Looks like its close to what you want.

Frank

On Fri, Feb 06, 2009 at 10:45:35AM +0100, Serge Lages wrote:
> Thanks Guillaume,
> 
> The page you've spotted give nearly the same result as osgFX::Cartoon, what
> I would like is to have all the edged (when adjacent 2 faces are not
> coplanar) visible.
> 
> I'll try to make something mixing this effect with something more custom to
> try to achieve it.
> 
> On Thu, Feb 5, 2009 at 8:13 PM, Poirier, Guillaume <
> guillaume.poir...@nrc-cnrc.gc.ca> wrote:
> 
> > Hi Serge,
> >
> > You could probably achieve that look with flat shading (maybe some color
> > quantization) combined
> >
> > with edge / silhouettes / creases extraction. Check out something like
> > http://postulate.org/silhouette.php
> >
> >
> >
> >
> > ________________________________
> >
> > From: osg-users-boun...@lists.openscenegraph.org on behalf of Serge Lages
> > Sent: Thu 2/5/2009 1:29 PM
> > To: OpenSceneGraph Users
> > Subject: [osg-users] Sketchup rendering
> >
> >
> > Hi all,
> >
> > I would like to have some advices on how to render a scene with the same
> > "look and feel" than Sketchup (very bright, black edges... I've attached a
> > screenshot showing it). I looked at the Cartoon effect into osgFX but the
> > result is really not the same.
> >
> > Any ideas on how to achieve it ?
> >
> > --
> > Serge Lages
> > http://www.tharsis-software.com <http://www.tharsis-software.com/>
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> -- 
> Serge Lages
> http://www.tharsis-software.com

> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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