Hi Art,
The main things is now to find out, why the StateSet is NULL although it is defined in the cow.osg. It could be that there is a bug in the .osg loader, however the bug could be also in the given example. I am looking forward to solve it ;)
Perhaps the osgUtil::Optimizer is removing the stateset because it's redundant? If it contains all the same states as the parent node then it would do that. (note that I didn't check the code to see if the optimizer is actually being run - if not please disregard this suggestion as totally useless :-) )
J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org