HI Paulo,

What you need to do is to tell the active CameraManipulator that
you've updated the model it should be referring to and then call
viewer.home();

viewer.getCameraManipulator()->setNode(myNode);
viewer.getCameraManipulator()->computeHomePosition();
viewer.home();

Robert.

On Sun, Feb 8, 2009 at 4:38 PM, Paulo Jnkml <[email protected]> wrote:
> Hi,
> thank you for replying.
>
> Well maybe.
> Imagine that I load a model so big or so small that with the current camera
> parameters I can see a thing.
> I want to adapt the camera automagically so that my current loaded/selected
> scene/node will fit just nicely on screen.
> =)
>
> Paulo
>
> Robert Osfield wrote:
>
> HI Paulo,
>
> On Sun, Feb 8, 2009 at 9:23 AM, Paulo Jnkml <[email protected]> wrote:
>
>
> is there a tutorial where I can see how make the camera focus a particular
> node, such that the node's bounding box will fit the viewer window?
>
>
> Do you mean setting the home position of the camera position?
>
> Robert.
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