Thanks all, I wanted to remove only 'nmake' section, but JS already did it. I simply added a note. Mattias: Sorry I didn't see your previous post.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 11 Feb 2009 12:55:29 +0100, Paul Melis <[email protected]> a écrit: > Sukender wrote: >> Hi Robert, hi all, >> >> Sorry to push this topic up, but I think this may be important for the >> 2.8.0. I re-write in a shorter manner what was important in my post: >> 1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)? >> 2. Do Cygwin and MinGW have the same compiler and generate same binaries? >> > I'm fairly certain they generate different binaries. Cygwin executables > are dependent on the cygwin runtime, while Mingw executables use the > standard MSVC runtime. There does seem to be a mingw-compatibility > option to cygwin (-mno-cygwin), which seems to remove the dependency of > executables on the cygwin compatibility layer (cygwin1.dll). I think the > library formats are also incompatible, although I seem to recall there > are some tools to do conversions and such. > > Paul > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

