No it works fine for me. (2.7.1)
It doesn't work with tri/quad strips though, you get the same behavior
as BIND_OVERALL.

2009/2/20 Steven Saunderson <osgfo...@tevs.eu>:
> Is BIND_PER_PRIMITIVE allowed when using a DrawArrays (GL_QUADS) primitive ?  
> I've found that if I do this and save the scene as an .osg file it will crash 
> osgviewer.  If I save the scene as an .ive file then there is no problem.
>
> I chose BIND_PER_PRIMITIVE here because it seems sufficient and avoids 
> duplication of identical normals.
>
> Thanks,
>
> ------------------------
> -- Steven Saunderson
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7104#7104
>
>
>
>
>
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
The truth is out there. Usually in header files.
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