No it works fine for me. (2.7.1) It doesn't work with tri/quad strips though, you get the same behavior as BIND_OVERALL.
2009/2/20 Steven Saunderson <osgfo...@tevs.eu>: > Is BIND_PER_PRIMITIVE allowed when using a DrawArrays (GL_QUADS) primitive ? > I've found that if I do this and save the scene as an .osg file it will crash > osgviewer. If I save the scene as an .ive file then there is no problem. > > I chose BIND_PER_PRIMITIVE here because it seems sufficient and avoids > duplication of identical normals. > > Thanks, > > ------------------------ > -- Steven Saunderson > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=7104#7104 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- The truth is out there. Usually in header files. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org