Hi Janatan, On Mon, Feb 23, 2009 at 3:29 PM, Jonatan <osgfo...@tevs.eu> wrote: > I am trying to compile the binaries myself, and if I succeed I do want to > make them available for others. > The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll . > Does anybody know the solution to these errors? > (see my previous post/mail for the exact error messages)
I'm afraid I can't help with the errors, but I like to chip in that fact that if you can't easily get all the external dependencies compiled then CMake will be able to automatically detect which ones are and aren't there and decide what parts of the OSG to build accordingly. For most OSG functionality you just need OpenGL and C++, it's the plugins were the numerous external dependencies come in, and each one of these is entirely optional, if you don't have the dependency then the plugin build and the only thing you'll miss is the functionality provide by that specific plugin. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org