Hi Ben,

osgSim::SphereSegment is a very specialist feature, it's not design to
provide lots of flexibility.  For the level of flexibility you require
you'll need to build your own collection of one or more osg::Geometry
leaves.  Have a look at the osggeometry example as a guide.


Robert.

On Tue, Feb 24, 2009 at 9:13 PM, Ben Cain <bc...@digitalfusion.com> wrote:
> Hello,
>
>
>
> What’s the best way to draw a sphere with the ability to color some of the
> surface’s segments differently?   What I’m trying to do ... I’d like to
> change the color of a given segment if it is intersected by a ray (leaving
> the rest of the sphere color the same).
>
>
>
> I’ve used the osgSim::SphereSegment, but I don’t think it allows for
> explicitly coloring a specified segment.  It looks like the entire Surface
> is added as one drawable.
>
>
>
> Would be easy to change how the way the Surface drawable is added … creating
> a different drawable for every segment … and enabling them to be indexed by
> azimuth/elevation angle (or range)?
>
>
>
> I could start from scratch, but I was hoping to leverage
> osgSim::SphereSegment in some way.
>
>
>
> Any suggestions will be greatly appreciated!
>
>
>
> Thanks,
>
>    Ben
>
>
>
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