Hello,

I am trying to create a mirror view of a scene and my first instinct was to 
just negate the "left" and "right" parameters of the osg::Camera 
setProjectionMatrixAsFrustum() call; however, this is causing all of the models 
to appear inverted instead of mirrored. When I mirror the scene horizontally to 
create an upside-down view (by negating both the left and right, and top and 
bottom parameters), everything looks fine. Is there something I'm missing?

Thanks,

Bill

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http://forum.openscenegraph.org/viewtopic.php?p=7799#7799





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