Okay, so something like this should work, I guess.

void updateTexture( IplImage *img, ref_ptr<Node> geode)
{
       ref_ptr<StateSet> state = geode->getOrCreateStateSet();
       ref_ptr<Texture2D> Tex = (Texture2D*)
state->getTextureAttribute(0,StateAttribute::TEXTURE);
       Tex->setImage(img);
       return;
}
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