Hi Robert.
Robert Osfield wrote: > > I do hope OpenCL fairs a bit better in this respect. > By the way: as I already mentioned in the first post the osgCuda ist based on a kit which we call osgPipe. In the near future it should not be too difficult to add OpenCL with the help of the community. Robert Osfield wrote: > > I'm curious, are you able to mix and match the Driver and Runtime API's? > No - it is not possible to mix the APIs. Robert Osfield wrote: > > Do you want to dive in a make changes to your local > OpenSceneGraph/GraphicsThread classes get it working robustly for > osgCuda and then post me your changes. > Our approach using osg::Operation is quite robust. So far we did not recognize any drawbacks or a lack of stability. We evaluated different approaches to give the GraphicsThread the chance to clean up its resources. The easiest and simplest way is to call OperationThread::_operationQueue->releaseAllOperations() right before the thread stops. It is just the one new line in GraphicsThread::run() - please see the code below (in GraphicsThread.cpp): Code: void GraphicsThread::run() { // make the graphics context current. GraphicsContext* graphicsContext = dynamic_cast<GraphicsContext*>(_parent.get()); if (graphicsContext) { graphicsContext->makeCurrent(); graphicsContext->getState()->initializeExtensionProcs(); } OperationThread::run(); OperationThread::_operationQueue->releaseAllOperations(); if (graphicsContext) { graphicsContext->releaseContext(); } } This works fine without touching anything else of the core code. osgCuda takes care of adding a proper osg::Operation to the operation-queue. Its operation then releases the CUDA resources in its release-method. That's it. osgCuda is already in a good shape and needs to be tested by the community but there is some documentation work left. Best regards, Mick -- SVT Group ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8334#8334 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org