Rajesh, Seach through the examples for DrawElements.
Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. • -----osg-users-boun...@lists.openscenegraph.org wrote: ----- To: osg-users@lists.openscenegraph.org From: "Rajesh.R" <osgfo...@tevs.eu> Sent by: osg-users-boun...@lists.openscenegraph.org Date: 03/12/2009 10:25AM Subject: [osg-users] Mesh generation using Vertex Buffer and Index Buffer in OpenSceneGraph Assume that I have a Vertex Buffer and Index Buffer, Using OpenSceneGraph, Can I render a mesh, Similar to the way, we use glVertexBuffer and glIndexBuffer and glDrawElements in OpenGL, to render a mesh. or Using glVertex3fv in the following way Code: glBegin(GL_TRIANGLES); for (i = 0; i < 20; i++) { /* color information here */ glVertex3fv(&vdata[tindices[i][0]][0]); glVertex3fv(&vdata[tindices[i][1]][0]); glVertex3fv(&vdata[tindices[i][2]][0]); } glEnd(); Are there any commands, similar to glVertexBuffer, glIndexBuffer glDrawElements and glVertex3fv. I tried with osgDeluanay, but not getting the correct output. Please consider this a newbie question. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8357#8357 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org