Hi Ufuk,

actually we plan to release a first version of osgCompute (which
includes osgCuda) within this week.
We will announce the website and the svn information here in this
fabulous forum/mailing lists.

In general there are a couple of ways to connect osg and cuda.
You might think of using a RenderBin or a leaf node.
However, you can take the Cuda Runtime API or the Driver API.
Also the cmake scripts have to find the cuda includes and libs for
proper compiling/linking.

I am sorry that I have no other starting points for you. Maybe it will
also help you to have a closer look
at the Cuda SDK examples.


Best regards,
Jens

--
SVT Group

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8521#8521





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