Hi Su Hu, I'm afraid I know nothing about ms3d format so can't answer specific questions on this. On a more general note have you looked at using osgAnumation for your models rather than your own custom OpenGL code?
Robert. 2009/3/21 su hu <ttts...@gmail.com> > Hi all, > > In our application, hundreds of human animated models should be loaded into > scene. We use ms3d format models. > > Now we do it as follow: > > 1. load models > 2. create a osg::Geode and add it to scene > 3. add a osg::Drawable to this Geode > 4. add a osg::NodeCallback to this Geode > 5. calculate and update models in the NodeCallback > 6. draw models in drawImplementation of the Drawable (using OpenGL). > > Maybe there is better way to render ms3d model. Could you please give me > some advice? Thanks for your helps. > > > Su Hu > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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