Hi Su Hu,

I'm afraid I know nothing about ms3d format so can't answer specific
questions on this.  On a more general note have you looked at using
osgAnumation for your models rather than your own custom OpenGL code?

Robert.

2009/3/21 su hu <ttts...@gmail.com>

> Hi all,
>
> In our application, hundreds of human animated models should be loaded into
> scene. We use ms3d format models.
>
> Now we do it as follow:
>
> 1. load models
> 2. create a osg::Geode and add it to scene
> 3. add a osg::Drawable to this Geode
> 4. add a osg::NodeCallback to this Geode
> 5. calculate and update models in the NodeCallback
> 6. draw models in drawImplementation of the Drawable (using OpenGL).
>
> Maybe there is better way to render ms3d model.  Could you please give me
> some advice? Thanks for your helps.
>
>
> Su Hu
>
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