Hi All, Email client going wrong again. Seems like three instances of message sent. Sorry.
Neil. ---- neil.hug...@tesco.net wrote: > Hi All, > > I have a standalone windows application (MDI) that embeds OSG in a window, > loads an object, applies a texture, and displays the object for viewing. This > works fine. No problems at all. > > I've also got a more complicated ActiveX control that does the same sort of > thing, and this works fine as a release build running on an XP platform. > However, when I move the ActiveX control to a Vista box, I get a crash in the > Release build when trying to call setTextureAttributeAndModes on the stateset > object of the drawable for my 3D object. > > In an attempt to identify what's happening, I've recompiled OSG (I should say > OSG1.2, sorry) with a few protected: classifications removed so that I can > look at the values a bit easier, and step into some code. Having done this, > it looks like when the setAttribute function is eventually called from > setTextureAttributeAndModes, as soon as it executes the line > > itr->second.first = attribute; > > the system dies a horrible death, taking down the web browser in which the > activeX control is running. Looking at the call stack it seems to be occuring > when trying to clean up the dereferencing of the previously assigned texture > (this was assigned as part of the 3DS load operation). > > I can't believe that its the OSG code as such as the standalone version runs > fine, however I was wondering whether anyone else has had a similar issue, > and if so, could you give any tips as to what might be going wrong? > > Many thanks for any help. > > Neil. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org