Hi All,

Email client going wrong again. Seems like three instances of message sent. 
Sorry.

Neil.

---- neil.hug...@tesco.net wrote: 
> Hi All,
> 
> I have a standalone windows application (MDI) that embeds OSG in a window, 
> loads an object, applies a texture, and displays the object for viewing. This 
> works fine. No problems at all.
> 
> I've also got a more complicated ActiveX control that does the same sort of 
> thing, and this works fine as a release build running on an XP platform. 
> However, when I move the ActiveX control to a Vista box, I get a crash in the 
> Release build when trying to call setTextureAttributeAndModes on the stateset 
> object of the drawable for my 3D object.
> 
> In an attempt to identify what's happening, I've recompiled OSG (I should say 
> OSG1.2, sorry) with a few protected: classifications removed so that I can 
> look at the values a bit easier, and step into some code. Having done this, 
> it looks like when the setAttribute function is eventually called from 
> setTextureAttributeAndModes, as soon as it executes the line
> 
> itr->second.first = attribute;
> 
> the system dies a horrible death, taking down the web browser in which the 
> activeX control is running. Looking at the call stack it seems to be occuring 
> when trying to clean up the dereferencing of the previously assigned texture 
> (this was assigned as part of the 3DS load operation).
> 
> I can't believe that its the OSG code as such as the standalone version runs 
> fine, however I was wondering whether anyone else has had a similar issue, 
> and if so, could you give any tips as to what might be going wrong?
> 
> Many thanks for any help.
> 
> Neil.
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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