Hi Robert, Thanks for your reply very much.
I used osgParticle::PrecipitationEffect to render the rain and snow in my application. And I found the problem. Then I run the osgparticle example directly to test. I did not modify osgparticle. The problem seems to be solved after I update driver of my ATI mobility radeon X1600 just now. Regards, Su Hu 2009/3/27 Robert Osfield <robert.osfi...@gmail.com> > Hi Su Hu, > > Do you mean the you are using osgParticle::PrecipitationEffect to render > the rain and snow, or do you mean you've modified the osgparticle example? > > The warnings look like graphics context setup issue, do other examples work > fine? > > Robert. > > 2009/3/27 su hu <ttts...@gmail.com> > >> Hi all, >> >> I use osgpartilce to simulate rain and snow in our scene. I used osg2.2 >> before and everything was right. >> >> Now I use osg2.8. Rain or snow can not be drawn(only some points are >> drawn) and fps is very very low. >> >> I ran osgparticle.exe and get information as attached >> image1(particle.jpg). After execution of my application or osgparticle.exe , >> whole system is very slow. Then I open the control panel of ATI, I get a >> warning as attached image2(warning.jpg). >> >> My graphics card is ATI X1600, OS is WinXP professional. >> >> Thanks for your help. >> >> Su Hu >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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