robertosfield wrote:
> The osgViewer::Viewer updateTraversal() copies the trackball matrix across to 
> the viewers camera on each frame.  Go look at the code.  It doesn't use the 
> "Rotation matrix" as there is no rotation matrix in the TrackballManipulator, 
> just a complete 4x4 matrix.
> 
> Robert.
> 
>  ------------------
> Post generated by Mail2Forum



Thanks Robert.  My problem is that I have to work only on OSG 1.1 version. So  
the query  posted was related to  1.1 verrsion.
Hence I could not find  UpdateTraversal call in 1.1.   

Can anyone help me  figuring out the way Viewer updates the input from 
trackball rotation.

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http://forum.openscenegraph.org/viewtopic.php?p=9484#9484





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