Hello Paul,

I have the following snippet that deals with the viewer


******************************'
int main()
{
    //Creating the viewer
        osgViewer::Viewer viewer ;


    //add some event handler
    //to show the statistics
    viewer.addEventHandler(new osgViewer::StatsHandler);


    /*
      get camera related information

     */
    osg::Vec3f eye;
    osg::Vec3f dir;
    osg::Vec3f up;

    viewer.getCamera()->getViewMatrixAsLookAt(eye,dir,up);


    cout << "The eye  vector: " << eye.x() << " " << eye.y() << " " <<
eye.z() << endl;
    cout << "The look at position: " << dir.x() << " " << dir.y() << " " <<
dir.z() << endl;
    cout << "The up vector is: " << up.x() << " " << up.y() << " " << up.z()
<< endl;

    //Creating the root node
    osg::ref_ptr<osg::Node> root  = createSceneGraph();

............................................................

............................................................

****************************'**


Could you provide some hint where the bug might be , at least  the way to
find it?


I want to implement a very simple scenario. A camera that moves along with
the key press event.

I already have that implemented in OpenGL program where i can roll, pitch
yaw and slide with user key press event.


I want to map that in the scene graph system.


I have the following information predefined

*n* = eye - look;
*u* = *up* * *n*;
*v* = *n* * *u*;


To move the camera in an ineractive way i have to have the access to there
values .


there is a function in the Camera Class called getViewMatrix() , i hope that
it is one to access these values.


Any more reference would be of great help.


---------- Forwarded message ----------
From: Paul Martz <pma...@skew-matrix.com>
Date: 2009/4/2
Subject: Re: [osg-users] default coordinate system and camera - newbie
To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>


 The CameraManipulator (like TrackballManipulator, for example) determines
the default orientation. You can change this default by setting the up
vector in the TrackballManipulator. By default, the TrackballManipulator
uses positive Z up, so if your code is getting positive Y up, either you
have a bug or you are not using the TrackballManipulator or you have changed
its default.

The default view position is also determined by the CameraManipulator. The
TrackballManipulator, for example, has a home position that you can set. By
default, it considers the scene bounding volume and tries to position the
view so that the entire scene fits within a 50 degree FOV (I think it's 50,
not sure).

Paul Martz
*Skew Matrix Software LLC*
http://www.skew-matrix.com
+1 303 859 9466


 ------------------------------
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *ami guru
*Sent:* Wednesday, April 01, 2009 1:58 PM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] default coordinate system and camera - newbie

Hello forum,


osgViewer , by default uses the world coordinate system that is oriented
with positive X to right , positive Z up, and positive Y into the screen.


Does that mean  the camera' s defualt position is at the origin looking down
into  the screen which is positive Y?


I have tried to extract  the vectors using the function

************************'
    osg::Vec3f eye;
    osg::Vec3f dir;
    osg::Vec3f up;

    viewer.getCamera()->getViewMatrixAsLookAt(eye,dir,up);


    cout << "The eye  vector: " << eye.x() << " " << eye.y() << " " <<
eye.z() << endl;
    cout << "The look at position: " << dir.x() << " " << dir.y() << " " <<
dir.z() << endl;
    cout << "The up vector is: " << up.x() << " " << up.y() << " " << up.z()
<< endl;


************************


The eye  vector: 0 0 0
The look at position: 0 0 -1
The up vector is: 0 1 0


I was wondering if the up vector be Z axis instead


Regards
Sajjad


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