Hi Robert, Chasing a set of bugs, I'm very sceptical about the update logic of our application. In a nutshell, here is currently what we are doing:
while (! done) { const double time = elapsedTime(); updateScene(time); osgViewer::Viewer::frame(time); } The updateScene() function makes several changes to the scenegraph (including: changing object positions, adding new nodes, changing text, etc). This looks however very suspicious to me as far as thread-safety is concerned. Could you confirm or deny my fears? Cheers, Tanguy _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org