Hi, I am trying to prepare a small demo with multiple viewports and some text. I did something much simpler with plain OpenGL before with my own implementation but it suffered a lot from performance, as I am not an expert in this field. Basically, I would like to setup 3-4 viewports, much like a CAD app (e.g. top, front, perspective/camera, etc). I would also like to create a basic UI with osgWidgets. Models contain some detailed terrain data and buildings. I have used CompositeViewer in my first approach, but it seemed difficult to deal with text afterwards. I then migrated to single Viewer multiple slave cams, but TrackballManipulator moves master cam, which moves slaves as well. Besides, I couldn't achieve orthographic projection on slave cameras (e.g. top and front). I would like to ask some guidance, rather than a full source code; how should I proceed? Should I stick to composite viewer? If I do so, where/which view should I attach UI (in particular, menu)? I am hoping that my question doesn't sound stupid, but I am aware that it doesn't describe what I exactly want. I have limited time and haven't got enough time to play with single viewer approach either. I have read famous "Viewer vs CompositeViewer" post multiple times but having this UI confused me. I would be very happy, if you could give me some guidance.
Regards,Jason _________________________________________________________________ Quick access to your favorite MSN content and Windows Live with Internet Explorer 8. http://ie8.msn.com/microsoft/internet-explorer-8/en-us/ie8.aspx?ocid=B037MSN55C0701A _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org